﻿//******************************************************************************************************
//  IWaveFormRenderer.cs - Gbtc
//
//  Copyright © 2012, Grid Protection Alliance.  All Rights Reserved.
//
//  Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
//  the NOTICE file distributed with this work for additional information regarding copyright ownership.
//  The GPA licenses this file to you under the MIT License (MIT), the "License"; you may
//  not use this file except in compliance with the License. You may obtain a copy of the License at:
//
//      http://www.opensource.org/licenses/MIT
//
//  Unless agreed to in writing, the subject software distributed under the License is distributed on an
//  "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
//  License for the specific language governing permissions and limitations.
//
//  Code Modification History:
//  ----------------------------------------------------------------------------------------------------
//  07/07/2011 - Stephen C. Wills
//       Generated original version of source code.
//  12/13/2012 - Starlynn Danyelle Gilliam
//       Modified Header.
//
//******************************************************************************************************

#region [ Contributor License Agreements ]

//******************************************************************************************************
//
//  Code taken from "NAudioWpfDemo" developed by Mark Heath
//  found in the "NAudio" project: http://naudio.codeplex.com/
//
//  Copyright (c) Mark Heath 2008
//  Microsoft Public License (Ms-PL): http://www.opensource.org/licenses/ms-pl
//
//******************************************************************************************************

#endregion


namespace NAudioWpfDemo
{
    public interface IWaveFormRenderer
    {
        int SampleRate { get; set; }
        void AddValue(float maxValue, float minValue);
        void Reset();
    }
}
